For the fill project, I successfully get all the RAM locations from 16384(SCREEN) until 24575(KBD-1) to hold the value -1 when a key is pressed. However, this only darkens one pixel of the screen. It's as if the RAM I'm seeing on the CPU Emulator is not synced with the screen. Am I the only one with this issue?
I think this bug would be in interesting thing to understand, in reference to the subject of the class. Obviously we are not yet to that point - but it would be nice to understand what happened, and what might be able to do about it, other than waiting for someone to update the SDK.
Thanks for the answer, I was having the same issue and it what definitely taking the wind out of my sails.